Free D&D Encounter Tracker & Video Tutorial Guide
Hello & Welcome!
We have created a set of tutorial videos to help you get the most out of our D&D Encounter Tracker, and we have brought them all together here in one place.
The MitzNSimz D&D Encounter Tracker is our free browser-based tool designed to help Dungeon Masters manage all the moving parts of an encounter — from initiative, hit points and conditions through to spells, concentration, legendary actions, encounter notes, custom monsters and much more.
Whether you're just getting started with the tool or want to discover some of its more advanced features, the tutorials below take you through everything from setting up your party and preparing encounters to running complex battles at the table.
If you enjoy using the tool, we would of course appreciate any feedback on how it has helped your sessions, suggestions for features you would like us to add, or any bugs you come across.
And if the tool has really helped you, then please consider supporting us by buying Mitz & Simz some cat treats — or me a new dice set — through our Ko-fi page!
Jump to a Tutorial
- Meet the Encounter Tracker
- What the Encounter Tracker Does
- Your Data, Backups & Offline Use
- Set Up and Reuse Your Adventuring Parties
- Prepare Encounters Before the Session
- Need an Encounter? Let the Tracker Build One
- Running an Encounter – The Essentials
- Running an Encounter – Advanced Tools
- Bring Your Homebrew Monsters Into the Tracker
- Logs, Session Notes and Undo
- Quality-of-Life Tools for Faster Encounters
Meet the MitzNSimz D&D Encounter Tracker
The MitzNSimz Encounter Tracker is a free, browser-based tool designed to help Dungeon Masters run D&D encounters smoothly without trying to replace a virtual tabletop or full campaign manager. It brings initiative, hit points, conditions, spells, notes, custom monsters, reusable encounters and other encounter-specific tools together in one place. It was built from the perspective of a DM who wanted a practical tool to use at the table.
What the Encounter Tracker Does
This overview introduces the main areas of the Encounter Tracker and explains the role it is intended to play during a game. The tool focuses on encounter management rather than replacing a VTT, character sheet or campaign manager, bringing together the information a DM needs during preparation and live play.
From initiative and hit-point tracking to conditions, creature information, encounter notes and saved encounters, the aim is to keep the information you need during play close at hand without turning the tracker into another full campaign-management system.
Your Data, Backups & Offline Use
This video explains where the Encounter Tracker gets its creature and spell data, where your own information is stored, and how the tool can continue working offline. Open5e data, saved encounters, parties and custom content are stored within the browser environment rather than being managed through a MitzNSimz user account. It also shows how to refresh the Open5e database and why regular backups of custom data are useful.
Set Up and Reuse Your Adventuring Parties
The Party & XP tools let a DM save the groups they regularly run without trying to replace full character-sheet management. You can record the player information needed for encounter tracking, add character avatars, save multiple parties and quickly add an existing group to a prepared encounter. The tracker can also use the configured party when presenting encounter difficulty information.
Prepare Encounters Before the Session
Build encounters ahead of time by choosing creatures from the monster database, adding the combatants you need and preparing the encounter before the game starts. Saved encounters can then be loaded when they are needed rather than rebuilt at the table, helping separate session preparation from the actual running of combat.
Need an Encounter? Let the Tracker Build One
The random encounter generator can create an encounter around the party you have already configured. Choose the desired difficulty, encounter style and environment, optionally restrict the available sources, and generate suggestions until you find something suitable. The resulting creatures can be added directly to the encounter and taken into initiative.
Running an Encounter – The Essentials
Part one moves from encounter preparation into live play. It demonstrates initiative ordering and tie handling, applying damage and healing, inspecting stat blocks, recording actions and reminders, tracking reactions and adding timed conditions. Defeated creatures can also be hidden from the active encounter so that larger combats remain manageable.
Running an Encounter – Advanced Tools
Part two covers some of the more demanding situations that occur once an encounter becomes complicated. The tracker supports bulk actions for effects such as area damage, adding creatures as allies, recharge abilities, spell and concentration tracking, legendary actions and resistances, transformations, reinforcements and non-creature environmental events that act on initiative.
These are the kinds of details that become increasingly difficult to keep track of in larger encounters, allowing the tracker to handle more of the mechanical bookkeeping while the DM concentrates on running the game.
Bring Your Homebrew Monsters Into the Tracker
Homebrew monsters can be brought into the Encounter Tracker by pasting a conventional stat block into the custom monster parser. The tracker interprets the structure, shows the result in the custom editor and lets the DM check or adjust the imported values before saving it. Existing monsters can also be cloned and edited to create variants without rebuilding a creature from scratch.
This also makes it quick to create your own elite, veteran or modified versions of existing creatures without having to rebuild an entire stat block from scratch.
Logs, Session Notes and Undo
The tracker records a running history of encounter activity and lets the DM add manual notes alongside it. Logs can be exported in several formats, including an AI-friendly recap format, plain text and JSON. The video also demonstrates interface themes and the undo history, which can roll back recent actions when something has been entered incorrectly or needs to be retconned.
Quality-of-Life Tools for Faster Encounters
A collection of improvements designed to reduce friction during actual play. These include jumping directly to a combatant in large encounters, recording player passive statistics, choosing grouped or individual initiative behaviour, controlling how stat blocks are displayed and improving reminders around timed conditions and saving throws. Individually they are small features, but collectively they reduce scrolling and mental bookkeeping during a busy encounter.
Ready to Give It a Try?
We really hope our Encounter Tracker helps make your D&D sessions easier to run and gives you more time to concentrate on the adventure rather than the bookkeeping!
If you haven't tried it yet, give the MitzNSimz D&D Encounter Tracker a go and let us know how you get on. We're continuing to improve it, so feedback, feature suggestions and bug reports are always welcome.
And if you've found the tracker useful and would like to support its continued development, you can buy Mitz & Simz some cat treats — or help fund Pete's next dice set — over on Ko-fi.
Until next time, happy painting and happy gaming!
— Pete (& Mitz & Simz)
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